UPDATE 4/1/2008 |
| The forum, pictures and recap are live! We are wrapping up some editing of the video footage and will be posting that soon as well. |
What is the purpose of this event? |
| Fist and foremost, to bring local developers and others in or interested in the game industry together and open up communication channels between them. Next is to provide information to help those who are new to the industry or learning how to get started in the industry from an entrepreneurial point of view. Finally, to see how other developers (large or small) are conducting business and provide constructive feedback and/or learn something from their experiences. |
Who is the intended audience for this event? |
| Entrepreneurs or students looking to start up a business related to game developing (1st party, 3rd party, staff aug, etc.), Large/Indie developers looking to leverage local resource for staff aug and/or out sourcing. Developers small to large willing to advise or share experiences with other developers (large or small) looking for assistance or a sounding board. Anyone interested networking with others in the industry. |
The Panel: |
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Mike Boeh - Retro64
http://www.retro64.com/
Retro64, Inc. was created by a professional game developer, Michael W. Boeh, to revive the creative spirit of the Commodore 64. Retro64's games aren't Quake 3, and they don't want them to be! Retro64 strives to make small, fast, polished games that take no time to learn, yet are fun to play over and over again.
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Chauncey Hollingsworth - Zephyr Syndicate
http://www.zephyrsyndicate.com/
The creators of Super Thief! and Ripper!, Zephyr Syndicate creates websites that transcend the Web medium to become fully realized environments.
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Shawn Recinto - Immersive Realms
http://www.immersiverealms.com/
Immersive Realms, Inc. was founded by Shawn Recinto with the goal of making games so engaging that players would wish they could live in the worlds Immersive Realms created.
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Gianfranco Berardi - GBGames
http://www.gbgames.com/
Gianfranco Berardi has a curiousity about how things are made and his love of games has led him to pursue knowledge related to game development. Inspired by games made by independents, Gianfranco realized that he, too, can make games without necessarily working for somebody else.
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Joe Linhoff, Moderator - DePaul University
http://www.cti.depaul.edu/
"Joe Linhoff has been developing published video games for over 20 years in California, Minnesota, Colorado, and Illinois. His games include: an arcade fighting game (WarGods at Midway), a deer hunting game (Big Buck Hunter at Play Mechanix), gun games (Invasion, Action Hero at Play Mechanix), a dungeon adventure game (Dungeon Master: Chaos Strikes Back at FTL Games), a slot machine game (Indigo Swing at Play Mechanix), educational games (Stickers, Certificate Maker at Springboard Software), and other commercial and non-commercial games." - http://www.gamecareerseminar.com/conference/speakers.htm
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The Agenda: Updated On 3/26/2008
- Meeting Introduction
- Panelists Introduction
- The Mundane Stuff
- Project Details, Markets, Bringing Projects to Market.
- Lessons learned
- Q&A
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